VET VR Academy Erasmus+ Project aims to promote the use of digital tools in vocational education and training in the Horeca sector, foster the digital transition and strengthen the capacity of VET organizations in the field of digital training. VR VET ACADEMY consortium is composed by six organizations (VET providers, Virtual Reality experts, Training Centers, Educational project experts) from France, Cyprus, Denmark, Germany and Spain.
The project objectives are also to enhance the VET trainings attractiveness and to develop new ecological and pedagogical approaches through e-learning activities, addressing the emerging learners’ needs in response to the impact of the Covid-19 pandemic.
Goal and Objectives To promote the use of digital tools in vocational education and training, foster the digital transition and strengthen the capacity of VET organizations in the field of digital training, VR VET ACADEMY project aims to develop 4 results.
The project results aim to enhance the VET trainings attractiveness and to develop new ecological approaches through e-learning activities, addressing the emerging learners’ needs in response to the impact of the Covid-19 pandemic.
A framework focused on hotel and restaurant working environment, shaped in a pedagogical curriculum format. It will represent the project basis to develop new digital tools for VET schools, teachers and trainers.
E-Learning platform to host online lessons complementary to Virtual Reality environments. It will include language learning elements to enable students to develop their foreign language skills, whether in preparation for internships abroad or not.
Virtual reality environments based on the curriculum and the content of the e-learning platform. They will be tested by 25 teachers and 100 learners across Europe and will be freely available for other users.
Guidance document that will provide a global perspective of the results and impact of the project, in order to ensure its sustainability. This document will also be useful to reuse the project tools or to produce other ones.
For more details about the project background, visit the project website.
Co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or CINEA. Neither the European Union nor the granting authority can be held responsible for them.
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